We may occasionally change these Terms, so we encourage you to review the Terms periodically. The most current version of the Terms (along with their effective date) will be linked from the Service. If you continue to use the Services after we change the Terms, you accept all changes.
Terms & Conditions
Please review these Terms carefully before using the Service. By using the Service, you accept these Terms.
*YOU MUST BE AT LEAST EIGHTEEN (18) YEARS OF AGE AND THE AGE OF MAJORITY IN YOUR STATE OF RESIDENCE AT THE DATE OF REGISTRATION.
Employees of (i) NextGen, or (ii) any entity directly connected with the development, implementation or marketing of FFE, and the immediate family (spouse, parents, siblings and children) or household members of each such employee are not eligible. Participation is void in all U.S. Territories, (e.g., Puerto Rico and Guam) and where prohibited by law.
*All NextGen Fantasy Football Evolution contests are subject to the complete applicable Official Rules. Void where prohibited by law.
You are responsible for maintaining the confidentiality of your login name and password and you accept responsibility for all activities, charges, and damages that occur under your account. If you have reason to believe that someone is using your account without your permission, you should contact us immediately. Email contact information can be found in the Executive Leadership section of the About FFE tab as well as the Help Tab. We will not be responsible for any loss or damage resulting from your failure to notify us of unauthorized use.
If we request registration information from you, you must provide us with accurate and complete information and must update the information when it changes. You may not access the Service unless you are above the required age.
The content, information, data, designs, code, and materials associated with the Service ("Content") are protected by intellectual property and other laws. You must comply with all such laws and applicable copyright, trademark or other legal notices or restrictions.
Subject to these Terms, you may access and use the Service only for your own personal, non-commercial use. We reserve all other rights to the Service and Content, and you may not otherwise copy, reproduce, distribute, publish, display, perform, or create derivative works of the Service or Content without our permission. You also may not transfer or sublicense this limited right to use the Service or resell the Service.
You agree to the terms and conditions governing all purchases of the Service, including the requirement to pay the applicable fees and charges. All fees and charges are non-refundable.
We reserve the right, in our sole discretion, to modify, cancel, terminate, and/or suspend the Service and to disqualify, deactivate your accounts and delete all related information and files in your accounts; if you tamper with the entry process, violate these Terms or the Official Rules, or act in a disruptive or unsportsmanlike manner. Without limiting the foregoing, NextGen may restrict, lock out, or terminate you, if, in NextGen's sole judgment, you have been disqualified, have questionable eligibility or are otherwise ineligible to enter. CAUTION: A PERSON WHO ATTEMPTS DELIBERATELY TO UNDERMINE THE LEGITIMATE OPERATION OF THIS PROMOTION OR TO ALTER OR DAMAGE A WEBSITE MAY BE SUBJECT TO CIVIL AND/OR CRIMINAL PENALTIES AND FINES; AND NEXTGEN RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PERSON TO THE FULLEST EXTENT PERMITTED BY LAW.
Without limiting the foregoing, NextGen may modify, cancel, terminate, and/or suspend the Competition if, in the NextGen's sole opinion, an incident of any kind occurs to corrupt or impair the administration, security, integrity, fairness or play (as intended) of the Competition, including without limitation: (a) viruses, bugs, unauthorized human intervention, fraud or technical failure; or (b) earthquake, flood, fire, storm or other natural disaster, act of God; or (c) labor controversy or threat thereof, civil disturbance or commotion, disruption of the public markets, war or armed conflict (whether or not officially declared).
We will not be liable to you or any third party for taking any of these actions and we will not be limited to the remedies above if you violate these Terms.
If you do not agree to these Terms, you should immediately stop using the Service. If you want to delete your account please use contact instructions posted on the Service.
Sections 8-14 of these Terms will survive any termination of your access to the Service, whether we terminate your access or you voluntarily discontinue your use.
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SOME JURISDICTIONS DO NOT ALLOW LIMITATIONS ON IMPLIED WARRANTIES OR THE EXCLUSION OR LIMITATION OF CERTAIN DAMAGES, SO SOME OF THE ABOVE LIMITATIONS AND EXCLUSIONS MAY NOT APPLY TO YOU.
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With respect to any disputes or claims not subject to arbitration (as set forth below), you agree to exclusive jurisdiction in the state and federal courts in Northampton, Pennsylvania. Notwithstanding any other provision of these Terms, we may seek injunctive or other equitable relief from any court of competent jurisdiction.
Regardless of any statute or law to the contrary, you must file any claim or action related to use of the Service or these Terms within one year after such claim or action accrued. Otherwise, you will waive the claim or action.
We may elect to resolve any controversy or claim arising out of or relating to these Terms or the Service by binding arbitration in accordance with the commercial arbitration rules of the American Arbitration Association. Unless we establish a different location, arbitration hearings will be held in Northampton, Pennsylvania. The arbitrator's award will be binding and may be entered as a judgment in any court of competent jurisdiction.
We may be required by state or federal law to notify you of certain events. You hereby acknowledge and agree that such notices will be effective upon our posting them on our site or delivering them to you via email. You may update your email address by contacting firstname.lastname@example.org on the website. If you do not provide us with accurate information, we will not be responsible for failure to notify you. Our failure to exercise or enforce any right or provision in these Terms will not constitute a waiver of such right or provision. These Terms, including all additional terms, conditions, and policies on the Service, constitute the entire agreement between you and us and supersede all prior agreements with respect to the subject matter hereof. If any part of these Terms is determined to be invalid or unenforceable under applicable law, that provision will be removed, and the remainder of the Terms will continue to be valid and enforceable.
There is no refund of the purchase price, in whole or in part.
FFE is not a gambling website or affiliated with any gambling websites, whether legal or illegal.
All prizes distributed by FFE on behalf of any and all leagues are the result of sports simulation games ("fantasy games") where the outcome is based on the skill of its participants.
FFE does not endorse gambling, wagering or betting on any outcome of any contest associated with this competition.
By agreeing to the Policies contained herein, any and all users agree to hold NextGen harmless for any action taken against them, whether legal or otherwise, for, or as a result of, gambling, wagering or betting of any kind.
Scores and stats are updated immediately as they are received from our statistics provider (usually about every 5 minutes.) Some events beyond our control can make this time longer. Thus, we are not responsible for the timeliness and accuracy of the statistics.
Because the statistics are updated "live", some errors may occur. If so, statistical errors are usually corrected by our stats provider during the course of the sporting event, but may take up to 24 hours to be corrected.
If an error occurs and is not corrected by our provider, we will correct the stat, but only if it is overwhelmingly obvious that the stat is in error. If there is any doubt to the validity of the stat, we will maintain the statistic given by its provider.
All stats for a given NFL week are deemed final at noon on Friday of the next week. Even if the NFL changes a stat several weeks later, it will not be changed by us.
Next Gen is not affiliated nor endorsed by the National Football League, its franchisees or subsidiaries, therefore, we are not responsible for any inaccuracies, representations, statements, graphics or content of materials that are uploaded onto its servers and website from other vendors, including but not limited to the National Football League, XML Team, the Associated Press or users.
Residents of all states are eligible to make purchases and play in Private Competitions that are hosted by FFE. FFE does not offer prizes in any competitions, however we do administer payouts on behalf of commissioners of private competitions that have collected prize money.
Employees of (i) NextGen, or (ii) any entity directly connected with the development, implementation or marketing of FFE, and the immediate family (spouse, parents, siblings and children) or household members of each such employee are not eligible. Participation is void in all U.S. Territories, (e.g., Puerto Rico and Guam) and where prohibited by law. Void where prohibited by law. Such excluded employees and/or family members may play, but WILL NOT be eligible to receive any prizes.
For purposes of these Official Rules, "Registered User" means a person who has successfully completed the registration form and has obtained a User Identification ("ID") and associated password ("Password") on the NextGen Website which currently includes Fantasy Football Evolution.
If you are not a Registered User you may become a Registered User and obtain an ID and a Password by completing the FFE registration form by going to the Home Page on the Service. There is no fee or charge to you to become a Registered User.
After you become a Registered User, you may join the competition anytime up to the start of the first game of the NFL Season or the fourth game of the NFL Season (provided the Commissioner of your league elected to allow this feature at the time the competition was created) and your draft must be completed by the start of the applicable game. If your draft is not completed by the start of the aforementioned game, your team will be automatically drafted for you. There will be no user drafts held after the applicable deadline (30 minutes before the start of the First or the Fourth week). See Rules Overview section for more details.
Once you sign up for FFE, you may not receive a refund of the purchase price, in whole or in part.
ALL POTENTIAL WINNING ENTRIES ARE SUBJECT TO VERIFICATION BY NEXTGEN FANTASY FOOTBALL EVOLUTION AND THE COMMISSIONER OF YOUR COMPETITION, WHOSE DECISIONS ARE FINAL. NEXTGEN FANTASY FOOTBALL EVOLUTION AND THE COMMISSIONER OF YOUR COMPETITION SHALL SOLELY DETERMINE ANY FORM OF VERIFICATION. AN ENTRANT IS NOT A WINNER OF ANY PRIZE UNLESS AND UNTIL ENTRANT'S ELIGIBILITY AND THE POTENTIAL WINNING ENTRY HAS BEEN VERIFIED AND ENTRANT HAS BEEN NOTIFIED THAT VERIFICATION IS COMPLETE.
Potential winners will be notified via email (or overnight mail) sent after an entry makes it through to Stage 3. Entrants are responsible for insuring that e-mail information is up-to-date and accurate.
Alternate Potential Winners; Disqualification. A potential winner will be disqualified and an alternate potential winner will be selected if (i) he/she does not comply with these rules (or is otherwise determined to be ineligible), (ii) the prize is undeliverable for any reason. If NextGen notifies, or seeks to deliver a prize to or otherwise attempts to contact an alternate potential winner, and such alternate potential winner is subsequently disqualified then NextGen shall use its reasonable business judgment to determine, in its sole discretion, the disposition of the prize (e.g., may choose another alternate potential winner in a manner consistent with these rules or donate the prize to another entity, at its sole discretion).
Releases and Affidavits. Potential winners may be required to complete an Affidavit of Eligibility, Liability Release, and, except where prohibited by law, Publicity Release.
Following registration and payment, you will be required to create a team name for each of your teams. After creating a team name, you must select the draft position of your team from positions 1 - 12. Please note that you will be defaulted as position 1, unless you select otherwise. Following the selection of your draft position, you have the option to select Auto-draft and/ or Auto-lineup. Auto-draft and Auto-lineup are intended to assist you should you not want to draft your team, or set its lineup every week. If you do not want to draft your team yourself, you can opt for Auto-draft. The Auto-draft feature will allow the computer to draft your team's players automatically against the computer opponents' teams in your league, using pre-ranking statistics. The draft will occur immediately. This option CANNOT be undone. Once the 'Create My Fantasy Team' button is clicked the team will be drafted. There will be a warning pop-up message to inform you of this.
If you do not select the Auto Draft feature, you will be prompted to draft your team after you click the 'Create My Fantasy Team' button. (However, please note that you do have the option of auto-draft in the draft room, also. For example, you may want to draft just the first few rounds, but not the later rounds. You can click auto-draft then to make your remaining selections, however, you cannot undo it once you've selected it.)
You must complete the draft for your team, based on the deadline selected by your Leagues commissioner which is NFL week 1 or NFL week 4. If you do not complete your team draft, you will receive an email notification three days prior to the deadline your league selected and if your team draft is still not completed prior to the start of that game your team will be auto-drafted. See Rules Overview section for more details.
Each team has its own separate league and each league consists of 12 teams; 1 human team (your team) and 11 computer simulated teams (Computer Teams 1 - 11). During the draft, the computer simulated teams' players are selected instantaneously at their respective draft positions, using FFE's unique algorithm.
FFE employs the most common draft format among fantasy football leagues: the "snake" or the "serpentine" draft. In other words, the team that has the #1 overall pick, will then have the #24 overall pick and then the #25 overall pick, or the last pick of the 2nd round (#24) and the first pick of the third round (#25). The draft selection runs from draft slots 1 to 12 in round 1 then down from draft slot 12 - 1 for round 2 then 1 - 12 for round 3 for twenty rounds. For example, if you have the #1 slot, once you select your player, the next 22 players are instantaneously selected by the other 11 computer teams, after which you will be prompted to select your 2nd round selection.
You draft a player by highlighting him on the draft board, then clicking the red "Draft Player" button. Once that player is drafted the selection cannot be undone, that player is no longer available on the draft board and cannot be selected by another computer team in your league.
The draft continues for 20 rounds with each of the 12 teams (11 computer teams and 1 human team) selecting 20 NFL players. Due to the fact that FFE will NOT incorporate free agency or trades, the draft requirement for each team is 20 players to fill their team roster. For this reason, roster requirements will need to be fulfilled during the draft process to ensure each team has an adequate number of players to field a full roster to compete on a weekly basis and to protect against bye weeks and player injuries. The roster requirements for a team are:
- Quarterbacks - 3
- Running Backs - 4
- Wide Receivers - 4
- Tight Ends - 2
- Kickers - 2
- Defenses/ Special teams - 2
The total above equals 17, therefore we allow all teams to select three (3) additional players of any position to round out their roster. At any time during the draft, the user has the option of choosing the Auto -draft feature located in the FFE draft room. Once this feature is selected in the FFE draft room, the user's remaining selections will be made for them instantaneously. Please note that once selected, Auto-draft CANNOT be undone. A pop-up message will notify you of this.
For more detailed instructions please read the draft tutorial.
A team's default lineup is based on the position each player is drafted. For example, the first Quarterback selected is installed as the starting Quarterback with the remaining Quarterbacks drafted destined to the bench. Likewise, the first two Running Backs selected as the starters and the remaining two stay on the bench, and so on. The two Flex Players will default to the first two selections above the starting requirements listed below. For example, if you draft four (4) Running Backs with the first four (4) selections, the third and fourth Running Back will default to be your Flex Players. The Flex Player can be any player from any position you choose - from Quarterback to Defense. If you choose to start three (3) Quarterbacks, you are allowed to do so. A team's starting lineup must consist of
- Quarterback - 1
- Running Back - 2
- Wide Receiver - 2
- Tight End- 1
- Kicker - 1
- Defense - 1
- Flex Player - 2
You can set your lineup by using Auto-lineup or set it manually by yourself. The Auto-lineup will select your players based on a combination of past weeks performances and player ranking. You can also enable or disable Auto-lineup throughout the season by clicking Auto-lineup on the "My Team" tab. You can set your team manually by clicking on the "My Team" tab and clicking and dragging players from the bench to the starting lineup. The team MUST fulfill the starting lineup requirements or the team will be deemed an illegal lineup and ineligible to compete. A pop-up message will notify you if you have not successfully set your lineup.
Stage One of the FFE competition consists of league format play. Your team(s) will compete in individual leagues against 11 computer teams, similar to traditional fantasy football leagues. The duration of this stage is 8 weeks, where every week from weeks 1 to 8, your team will compete head-to-head with a different computer team.
Each team will compile a win/loss record in Stage One based on the results of its league games. The compilation of win/loss record in association with total points scored and a predefined tiebreaking system (see Tiebreaker section) will factor into whether a team will advance to Stage Two. (Please note only human players advance.) Any team that compiles a record of 6 - 2 or better during the first 8 weeks of Stage One will automatically move on to Stage Two. A team's win/loss record can be viewed on the "League" tab. However, a designated percentage of teams must move on to Stage Two. As a result, some teams with a win/loss record of less than 6-2 MIGHT move on to Stage Two. If at the end of Stage One, less than 35% of the overall teams have compiled a record of 6-2, FFE will advance the next best teams with a 5-0-3, 5-1-2, 5-2-1 and/or 5-3 record to Stage Two to satisfy the 35% minimum quota.
Each week, you can review the overall standings on the "Leaderboard" tab to see how your team(s) ranks compared to other teams and how close they are to the Stage Two "cut-off." The "cut-off" is similar to the cut line used on a golf leaderboard. FFE will use a standard algorithm to select the teams that will advance to compete in Stage Two.
Stage Two of the FFE competition is a three-week battle in which each team strives for the highest cumulative score possible. The stage is strategically structured to reduce the remaining number of entries down to sixty-four (64) and only the top sixty-four teams will advance to Stage Three. A lengthy tiebreaker system will be utilized in order to narrow the advancing field down to sixty-four (see Tiebreaker section). The 64 teams that advance to Stage Three will do so based on their aggregate score of Stage One?s average score, Week Nine (9), Week 10 and Week 11 scores, in conjunction with the applicable tiebreaker system, if necessary.
Stage Three, the final stage of the FFE competition, will ultimately crown the FFE Champion. The tournament consists of six rounds, will last for six weeks as a single elimination tournament and for the first time in the competition feature head to head games between the human teams. If your team wins, it advances. If it loses, it's eliminated from the tournament. The sixty-four teams that advance to Stage Three will be seeded from #1 (the top seed) to #64 (the bottom seed) then matched up against one another tournament style: 1 vs. 64, 2 vs. 63, 3 vs. 62,?, 30 vs. 35, 31 vs. 34, 32 vs. 33.
At this point of the competition, all you need to do is defeat your opponent to advance. The final team standing is crowned the Fantasy Football Evolution Champion. Its owner can stake claim to the title of Best Fantasy Football Player in the World.
Welcome to Fantasy Football Evolution's (FFE) draft tutorial! This guide will assist you in drafting your FFE team(s), but will by no means provide you with a winning team. That responsibility falls entirely upon you and your drafting skills. This will, however, help you with strategies that you'll want to keep in mind as you draft your teams(s).
Before you begin the draft, please note that there is NO time limit for making selections provided your draft is 30 minutes completed prior to the start of the first NFL game, therefore, you have ample time to evaluate players and research each pick. The computer teams will make their selections instantaneously, while you will have the opportunity to strategize yours.
First step: select your draft position. You may select any spot between #1 and #12. Note that this is a serpentine or "snake" style draft. If you select #1 as your draft position, your next draft selections will be #24 (last pick in the second round), #25 (the first pick in the third round) and then #48 (the last pick in the fourth round), etc., for twenty rounds.
Here's why: as you may or may not already know, each human player (your competition in FFE) has his or her own league, consisting of him or her and eleven computer teams, which make a twelve team league. The computer teams are designed to select from the top handful of players left on the ranking board within its position of need. Each computer team in your league (and in all the other leagues for that matter), is designed to analyze its team's needs and to alter randomly whom it selects off the ranking board.
Each player, human or computer, drafts 20 players for his/ its team. Players, human or computer, may NOT make trades or pick up players off the waiver wire during the season, so draft accordingly. Each 20-player team must consist of at least three quarterbacks, four running backs, four wide receivers, two tight ends, two kickers, two defenses and three "free" picks at any position. Because NO trading between teams or pickups off of the waiver wire can occur during the season, all teams must draft to protect against bye weeks and injuries. Outside of your three free picks, FFE will regulate the players you pick for a specific position based on each player's bye week. For example, you need a minimum of two tight ends on your team, so if you select a tight end in the 5th round with a bye week in week 7 and select another tight end in the 13th round with a bye week on week 7, too, FFE will either not allow you to make the selection (if you have already used your three additional position picks), or force you to draft another tight end that does not have a bye week on week 7. This ensures that you do not have an empty starting position when you play one of the computer teams in your league during the first 10 weeks, or Stage 1, of the competition. Injuries, however, cannot be predicted or fully planed for therefore, they may cost you an empty starting position if luck turns against you. Computer teams also face the same risk of having an empty slot due to injured players. If you are locked from drafting a player, check that the player you're drafting doesn't have the same bye week of a player you've already drafted at the same position. Feel free to email us for additional assistance.
As mentioned above, the draft has no time limit and no time limit for selections. Develop a draft strategy and continually revisit it throughout the draft and select the players that best fit it and that meet the team requirements of the FFE draft. Filling roster spots properly with players that do not have conflicting bye weeks is essential for FFE. You are not up against the clock. Therefore, you determine how long the draft lasts. You may logoff from the site and when you log back in, you will be directed back to the draft to resume from the same spot from where you left it, which will always be your selection. Take your time, do the research, seek advice from a friend or just take a break from the draft. Your approach to the draft is entirely up to you as long as the draft is completed prior to the first game of the season.
Happy drafting and good luck on your way to becoming a Fantasy Football Evolution Champion!
- TD 0 - 20 yards - 4 points
- Every additional 10 yards of TD - 0.25 points
- Every Yard - 0.04 points
- 300 Yards - Bonus 3 points
- Each additional 50 yards - Bonus 1 point
- Interception - minus 2 points
- 2 Point Conversion - 2 points
- TD 0 - 20 yards - 6 points
- Every additional 10 yards of TD - 0.25 points
- Every yard - 0.1 points
- 100 Yards - Bonus 3 Points
- Each additional 25 yards - Bonus 1 point
- Fumble - minus 2 points
- 2 Point Conversion - 2 points
- TD 0 - 20 yards - 6 points
- Every additional 10 yards of TD - 0.25 points
- Every yard - 0.1 points
- 100 Yards - Bonus 3 Points
- Each additional 25 yards - Bonus 1 point
- Fumble - minus 2 points
- 2 Point Conversion - 2 points
- Extra point - 1 point
- 30 yard FG or less - 3 points
- Each Additional yard - + .1 points
(DEFENSES START WITH 20 POINTS AND CANNOT GET NEGATIVE POINTS)
- Defensive Sack - 1 point
- Defensive Safety - 2 points
- Defensive turnover - 2 points
- Defensive/Special Teams TD - 6 points
- DEFENSIVE POINTS ALLOWED START AT 10 POINTS AND WORK DOWN TO 0 POINTS
- Allow 0 points - 0 Points taken off
- Every point allowed - .4 points deducted
- DEFENSIVE YARDAGE ALLOWED START AT 10 POINTS AND WORK DOWN TO 0 POINTS
- Allow 100 yards or less - 0 Points taken off
- Every additional 10 yards allowed - .4 points deducted
1 - Total Points Scored for Stage 1.
A minimum of 35% of the total number of teams competing in Stage 1 will advance to Stage 2. Any team that compiles a record of eight wins and two losses (6-2) or better will advance automatically to Stage 2. If teams with a record of 6-2 or better fail to make up the 35% minimum requirement, then teams with the next best record will also advance. In other words, should teams with a record of 6-2 or better not make up at least 35% of the teams to advance to Stage 2, then the best teams with a record of 5-0-3 will advance. If 5-0-3 teams fail to make up the 35% minimum then the best teams with a record of 5-1-2 will also advance. After 5-1-2 teams are exhausted, the best 5-2-1 teams will advance followed by the best 5-3 teams, then the best 4-0-4 teams, etc. The best teams will be determined based on the total amount of team points they scored in Stage 1. If a tie exists between two or more teams with identical records that the tiebreaker does not resolve, then they each advance to Stage 2.
- Stage 1 Win/Loss Record
- Total Points Scored During Stage 1.
- Average Margin of Victory (Includes Losses) during Stage 1.
- Highest Maximum % of Stage 2 Points Scored. Maximum % is the most amount of points a team could have scored if they selected the 10 best point totals for all their available slots / the actual points they scored.
- Highest Maximum % of Stage 1 Points Scored. Maximum % is the most amount of points a team could have scored if they selected the 10 best point totals for all their available slots / the actual points they scored.
- Total Average Yardage By Starters in Stage 2 (Kickers and Defenses do not count).
- Total Average Touchdowns By Starters in Stage 2 (Kickers and Defenses do not count).
- Highest One -Week Point Scoring Total during Stage 1.
- Highest Maximum % of Week 10 Points Scored. Maximum % is defined by the total points a team scored divided by the total points a team could have scored if they started the top performing players at each position.
- Highest Maximum % of Week 9 Points Scored. Maximum % is defined by the total points a team scored divided by the total points a team could have scored if they started the top performing players at each position.
- Highest Maximum % of Week 8 Points Scored. Maximum % is defined by the total points a team scored divided by the total points a team could have scored if they started the top performing players at each position.
- Highest Maximum % of Week 7 Points Scored. Maximum % is defined by the total points a team scored divided by the total points a team could have scored if they started the top performing players at each position.
- Highest Maximum % of Week 6 Points Scored. Maximum % is defined by the total points a team scored divided by the total points a team could have scored if they started the top performing players at each position.
- Highest Maximum % of Week 5 Points Scored. Maximum % is defined by the total points a team scored divided by the total points a team could have scored if they started the top performing players at each position.
- Highest Maximum % of Week 4 Points Scored. Maximum % is defined by the total points a team scored divided by the total points a team could have scored if they started the top performing players at each position.
- Highest Maximum % of Week 3 Points Scored. Maximum % is defined by the total points a team scored divided by the total points a team could have scored if they started the top performing players at each position.
- Highest Maximum % of Week 2 Points Scored. Maximum % is defined by the total points a team scored divided by the total points a team could have scored if they started the top performing players at each position.
- Highest Maximum % of Week 1 Points Scored. Maximum % is defined by the total points a team scored divided by the total points a team could have scored if they started the top performing players at each position.
- Total Passing Yards by Starters
- Total Rushing Yards by Starters
- Total Receiving Yards by Starters
- Total Passing TDs by Starters
- Total Rushing TDs by Starters
- Total Receiving TDs by Starters
- Total K and Defensive Points by Starters
- Total Points Scored by Whole Team
- Total Yardage by Whole Team
- Total Touchdowns by Whole Team
- Total Passing Yards by Whole Team
- Total Rushing Yards by Whole Team
- Total Receiving Yards by Whole Team
- Total Passing TDs by Whole Team
- Total Rushing TDs by Whole Team
- Total Receiving TDs by Whole Team
- Total K and Defensive Points by Whole Team
- Week 10 Points Scored
- Week 9 Points Scored
- Week 8 Points Scored
- Week 7 Points Scored
- Week 6 Points Scored
- Week 5 Points Scored
- Week 4 Points Scored
- Week 3 Points Scored
- Week 2 Points Scored
- Week 1 Points Scored
In case of tie, highest seed (for example #32 vs. #33, #32 is the higher seed) moves on.