Overview

Here's everything you need to know

Create Team

Following registration and payment, you will be required to create a team name for each of your teams. After creating a team name, you must select the draft position of your team from positions 1 - 12. Please note that you will be defaulted as position 1, unless you select otherwise. Following the selection of your draft position, you have the option to select Auto-draft and/ or Auto-lineup. Auto-draft and Auto-lineup are intended to assist you should you not want to draft your team, or set its lineup every week. If you do not want to draft your team yourself, you can opt for Auto-draft. The Auto-draft feature will allow the computer to draft your team's players automatically against the computer opponents' teams in your league, using pre-ranking statistics. The draft will occur immediately. This option CANNOT be undone.  Once the 'Create My Fantasy Team' button is clicked the team will be drafted.  There will be a warning pop-up message to inform you of this.

If you do not select the Auto Draft feature, you will be prompted to draft your team after you click the 'Create My Fantasy Team' button.  (However, please note that you do have the option of auto-draft in the draft room, also. For example, you may want to draft just the first few rounds, but not the later rounds. You can click auto-draft then to make your remaining selections, however, you cannot undo it once you've selected it.)

Draft Overview

You must complete the draft for your team(s), prior to the beginning of the National Football League's (NFL) first regular season game. If you do not complete your team(s) drafts, you will receive an email notification three days prior to the first NFL game then if your team draft is still not completed prior to the start of that game your team will be auto-drafted. 

Each team has its own separate league and each league consists of 12 teams; 1 human team (your team) and 11 computer simulated teams (Computer Teams 1 - 11).  During the draft, the computer simulated teams' players are selected instantaneously at their respective draft positions, using FFE's unique algorithm.

FFE employs the most common draft format among fantasy football leagues: the "snake" or the "serpentine" draft. In other words, the team that has the #1 overall pick, will then have the #24 overall pick and then the #25 overall pick, or the last pick of the 2nd round (#24) and the first pick of the third round (#25).  The draft selection runs from draft slots 1 to 12 in round 1 then down from draft slot 12 - 1 for round 2 then 1 - 12 for round 3 for twenty rounds.  For example, if you have the #1 slot, once you select your player, the next 22 players are instantaneously selected by the other 11 computer teams, after which you will be prompted to select your 2nd round selection.

You draft a player by highlighting him on the draft board, then clicking the red "Draft Player" button. Once that player is drafted the selection cannot be undone, that player is no longer available on the draft board and cannot be selected by another computer team in your league..

The draft continues for 20 rounds with each of the 12 teams (11 computer teams and 1 human team) selecting 20 NFL players. Due to the fact that FFE will NOT incorporate free agency or trades, the draft requirement for each team is 20 players to fill their team roster.   For this reason, roster requirements will need to be fulfilled during the draft process to ensure each team has an adequate number of players to field a full roster to compete on a weekly basis and to protect against bye weeks and player injuries. The roster requirements for a team are:

Quarterbacks - 3

Running Backs - 4

Wide Receivers - 4

Tight Ends - 2

Kickers - 2

Defenses/ Special teams - 2

The total above equals 17, therefore we allow all teams to select three (3) additional players of any position to round out their roster. At any time during the draft, the user has the option of choosing the Auto -draft feature located in the FFE draft room.  Once this feature is selected in the FFE draft room, the user's remaining selections will be made for them instantaneously. Please note that once selected, Auto-draft CANNOT be undone. A pop-up message will notify you of this.

For more detailed instructions please read the draft tutorial.

Setting Lineup

A team's default lineup is based on the position each player is drafted.  For example, the first Quarterback selected is installed as the starting Quarterback with the remaining Quarterbacks drafted destined to the bench. Likewise, the first two Running Backs selected as the starters and the remaining two stay on the bench, and so on.  The two Flex Players will default to the first two selections above the starting requirements listed below.  For example, if you draft four (4) Running Backs with the first four (4) selections, the third and fourth Running Back will default to be your Flex Players.  The Flex Player can be any player from any position you choose - from Quarterback to Defense.  If you choose to start three (3) Quarterbacks, you are allowed to do so.  A team's starting lineup must consist of

Quarterback - 1

Running Back - 2

Wide Receiver - 2

Tight End- 1

Kicker - 1

Defense - 1

Flex Player - 2

You can set your lineup by using Auto-lineup or set it manually by yourself. The Auto-lineup will select your players based on a combination of past weeks performances and player ranking. You can also enable or disable Auto-lineup throughout the season by clicking Auto-lineup on the "My Team" tab. You can set your team manually by clicking on the "My Team" tab and clicking and dragging players from the bench to the starting lineup. The team MUST fulfill the starting lineup requirements or the team will be deemed an illegal lineup and ineligible to compete.  A pop-up message will notify you if you have not successfully set your lineup.

Stage One - League Play

Stage One of the FFE competition consists of league format play.  Your team(s) will compete in individual leagues against 11 computer teams, similar to traditional fantasy football leagues.  The duration of this stage is 8 weeks, where every week from weeks 1 to 8, your team will compete head-to-head with a different computer team. 

 Each team will compile a win/loss record in Stage One based on the results of its league games. The compilation of win/loss record in association with total points scored and a predefined tiebreaking system (see Tiebreaker section) will factor into whether a team will advance to Stage Two. (Please note only human players advance.)  Any team that compiles a record of 6 - 2 or better during the first 8 weeks of Stage One will automatically move on to Stage Two.  A team's win/loss record can be viewed on the "League" tab.  However, a designated percentage of teams must move on to Stage Two. As a result, some teams with a win/loss record of less than 6-2 MIGHT move on to Stage Two.  If at the end of Stage One, less than 35% of the overall teams have compiled a record of 6-2, FFE will advance the next best teams with a 5-0-3, 5-1-2, 5-2-1 and/or 5-3 record to Stage Two to satisfy the 35% minimum quota. 

Each week, you can review the overall standings on the "Leaderboard" tab to see how your team(s) ranks compared to other teams and how close they are to the Stage Two "cut-off."  The "cut-off" is similar to the cut line used on a golf leaderboard.  FFE will use a standard algorithm to select the teams that will advance to compete in Stage Two.

Stage Two - Elimination Round

Stage Two of the FFE competition is a three-week battle in which each team strives for the highest cumulative score possible. The stage is strategically structured to reduce the remaining number of entries down to sixty-four (64) and only the top sixty-four teams will advance to Stage Three. A lengthy tiebreaker system will be utilized in order to narrow the advancing field down to sixty-four (see Tiebreaker section). The 64 teams that advance to Stage Three will do so based on their aggregate score of Stage One?s average score, Week Nine (9), Week 10 and Week 11 scores, in conjunction with the applicable tiebreaker system, if necessary.

Stage Three - Tournament Play

Stage Three, the final stage of the FFE competition, will ultimately crown the FFE Champion. The tournament consists of six rounds, will last for six weeks as a single elimination tournament and for the first time in the competition feature head to head games between the human teams. If your team wins, it advances. If it loses, it's eliminated from the tournament.   The sixty-four teams that advance to Stage Three will be seeded from #1 (the top seed) to #64 (the bottom seed) then matched up against one another tournament style:  1 vs. 64, 2 vs. 63, 3 vs. 62,?, 30 vs. 35, 31 vs. 34, 32 vs. 33. 

At this point of the competition, all you need to do is defeat your opponent to advance. The final team standing is crowned the Fantasy Football Evolution Champion. Its owner can stake claim to the title of Best Fantasy Football Player in the World.

Draft

Build a team that will dominate the field

Drafting Your Team

Welcome to Fantasy Football Evolution's (FFE) draft tutorial!  This guide will assist you in drafting your FFE team(s), but will by no means provide you with a winning team.  That responsibility falls entirely upon you and your drafting skills.  This will, however, help you with strategies that you'll want to keep in mind as you draft your teams(s).

Before you begin the draft, please note that there is NO time limit for making selections provided your draft is completed 30 minutes prior to the start of the first NFL game, therefore, you have ample time to evaluate players and research each pick. The computer teams will make their selections instantaneously, while you will have the opportunity to strategize yours.

First step: select your draft position. You may select any spot between #1 and #12.  Note that this is a serpentine or "snake" style draft.  If you select #1 as your draft position, your next draft selections will be #24 (last pick in the second round), #25 (the first pick in the third round) and then #48 (the last pick in the fourth round), etc., for twenty rounds.  

Here's why: as you may or may not already know, each human player (your competition in FFE) has his or her own league, consisting of him or her and eleven computer teams, which make a twelve team league.  The computer teams are designed to select from the top handful of players left on the ranking board within its position of need.  Each computer team in your league (and in all the other leagues for that matter), is designed to analyze its team's needs and to alter randomly whom it selects off the ranking board.

Each player, human or computer, drafts 20 players for his/ its team. Players, human or computer, may NOT make trades or pick up players off the waiver wire during the season, so draft accordingly.

Each 20-player team must consist of at least three quarterbacks, four running backs, four wide receivers, two tight ends, two kickers, two defenses and three "free" picks at any position.  Because NO trading between teams or pickups off of the waiver wire can occur during the season, all teams must draft to protect against bye weeks and injuries. Outside of your three free picks, FFE will regulate the players you pick for a specific position based on each player's bye week. For example, you need a minimum of two tight ends on your team, so if you select a tight end in the 5th round with a bye week in week 7 and select another tight end in the 13th round with a bye week on week 7, too, FFE will either not allow you to make the selection (if you have already used your three additional position picks), or force you to draft another tight end that does not have a bye week on week 7.  This ensures that you do not have an empty starting position when you play one of the computer teams in your league during the first 10 weeks, or Stage 1, of the competition.  Injuries, however, cannot be predicted or fully planned for therefore, they may cost you an empty starting position if luck turns against you.  Computer teams also face the same risk of having an empty slot due to injured players.  If you are locked from drafting a player, check that the player you're drafting doesn't have the same bye week of a player you've already drafted at the same position. Feel free to email us for additional assistance.

As mentioned above, the draft has no time limit and no time limit for selections. Develop a draft strategy and continually revisit it throughout the draft and select the players that best fit it and that meet the team requirements of the FFE draft. Filling roster spots properly with players that do not have conflicting bye weeks is essential for FFE.  You are not up against the clock. Therefore, you determine how long the draft lasts. You may logoff from the site and when you log back in, you will be directed back to the draft to resume from the same spot from where you left it, which will always be your selection.  Take your time, do the research, seek advice from a friend or just take a break from the draft.  Your approach to the draft is entirely up to you as long as the draft is completed prior to the first game of the season.

Happy drafting and good luck on your way to becoming the first ever Fantasy Football Evolution Champion!

Pricing Structure

It costs less than a beer at most stadiums

Pricing Structure:

Registration 

  • For this year, your first team is free. 

  • First paid entry - $15.00

  • Second paid entry - $12.50

  • Third and subsequent paid entries - $10.00

  • Group paid entries - $100 for 10 entries

    There is no maximum limit to the number of teams you may purchase apart from the States of NY, MA, MS and CO where there is a 150 team maximum.

    You will be eligible for One free entry to the $25,000 Grand Prize Competition until Midnight on September 1st, 2016.

    "Private Competition" teams purchased will automatically be entered into the World and State competitions where allowed by law. This is not allowed by law in the states of ALABAMA. ARIZONA, ARKANSAS, DELAWARE, HAWAII, IDAHO, INDIANA, IOWA, LOUISIANA, MISSOURI, MONTANA, NEVADA, TENNESSEE,  VERMONT, VIRGINIA OR WASHINGTON STATE. In these states, the Private Competition teams will not be automatically entered in the World and State competitions. FFE reserves the right to modify this list of prohibited states without notice.

     

     

     

    State-by-state participation rules apply and are subject to change without notice.

Referral Competition

Refer your friends to win free entries and cash

Referral Program:

When you sign up for FFE and register your account you will be given a unique referral code. This code can also be found under the ‘My Account’ tab in the top right hand corner of your screen, directly left of the login/logout tab.

On you’re my account screen you can copy and paste your referral code, send via Facebook and Twitter, or email people directly. Additionally, on this screen you can view how many referrals you have and how many referral credits you’ve earned.

NEW FOR 2016 - REFFERAL CREDITS EXPLAINED: Each time you refer a new paying person, you will receive a $4 credit to your account. In addition to this, the person you referred will also receive a $4 credit to their account. You can earn unlimited credits, so the more people you refer the more credits you will earn. These credits can only be used towards the purchase of Nextgen products. They are NOT available for withdraw.

So what are you waiting for? Get out there and refer as many people as you can. Rack up those referral credits, earn enough to get free teams and strengthen your chances of being the next FFE National Champion and winner of $25,000. (Note: You only receive a $4 referral credit when the referee purchases their first team, subsequently if they purchase more teams no additional credits will be awarded).

Reward yourself, reward your friends, and help grow your odds and the FFE completion by referring players now.

Refer your friends to win free entries and cash!

League Play

Bring pain to computer opponents on a virtual gridiron

How the League Works

Stage One of the FFE competition consists of league format play.  Your team(s) will compete in individual leagues against 11 computer teams, similar to traditional fantasy football leagues.  The duration of this stage is 8 weeks, where every week from weeks 1 to 8, your team will compete head-to-head with a different computer team.  Your team's starting lineup of players will go up against the computer team's starting lineup of players to determine which team will win that specific matchup. A team's points are based on its players' statistical performances in their NFL games and calculated based off a predetermined scoring system used by FFE (see Scoring for a complete detail of how FFE quantifies player and team statistics). For example, a QB, say Eli Manning, passes for 250 yards, 2 touchdowns (TD) and one interception.  Under our scoring system, Manning's performance will earn 16 points based on a scoring system that awards 1 point for every 25 yards passing, 4 points for every TD under 20 yards and minus 2 points for every interception.

Each team will compile a win/loss record in Stage One based on the results of its league games. The compilation of win/loss record in association with total points scored and a predefined tiebreaking system (see Tiebreaker section) will factor into whether a team will advance to Stage Two. (Please note only human players advance.)  Any team that compiles a record of 6 - 2 or better during the first 8 weeks of Stage One will automatically move on to Stage Two.  A team's win/loss record can be viewed on the "League" tab.  However, a designated percentage of teams must move on to Stage Two. As a result, some teams with a win/loss record of less than 6-2 MIGHT move on to Stage Two.  If at the end of Stage One, less than 35% of the overall teams have compiled a record of 6-2, FFE will advance the next best teams with a 5-0-3, 5-1-2, 5-2-1 and/or 5-3 record to Stage Two to satisfy the 35% minimum quota. For example, if there are 100,000 teams and only 34,000 entries finish Stage One at 6-2 or better, the top 1,000 7-3 teams will move on to Stage Two to satisfy the 65% quota.  The aforementioned tiebreaker system will be employed to determine the remaining teams required for Stage Two.

Each week, you can review the overall standings on the "Leaderboard" tab to see how your team(s) ranks compared to other teams and how close they are to the Stage Two "cut-off."  The "cut-off" is similar to the cut line used on a golf leaderboard.  FFE will use a standard algorithm to select the teams that will advance to compete in Stage Two.

STAGE 1 TIE-BREAKER

1 - Total Points Scored for Stage 1.

A minimum of 35% of the total number of teams competing in Stage 1 will advance to Stage 2. Any team that compiles a record of eight wins and two losses (6-2) or better will advance automatically to Stage 2. If teams with a record of 6-2 or better fail to make up the 35% minimum requirement, then teams with the next best record will also advance. In other words, should teams with a record of 6-2 or better not make up at least 35% of the teams to advance to Stage 2, then the best teams with a record of 5-0-3 will advance. If 5-0-3 teams fail to make up the 35% minimum then the best teams with a record of 5-1-2 will also advance. After 5-1-2 teams are exhausted, the best 5-2-1 teams will advance followed by the best 5-3 teams, then the best 4-0-4 teams, etc.  The best teams will be determined based on the total amount of team points they scored in Stage 1. If a tie exists between two or more teams with identical records that the tiebreaker does not resolve, then they each advance to Stage 2.

Elimination Round

The stakes get higher and only the strong survive

Three Week Elimination

Stage Two of the FFE competition is a three-week battle in which each team strives for the highest cumulative score possible.  The stage is strategically structured to reduce the remaining number of entries down to sixty-four (64) and only the top sixty-four teams will advance to Stage Three. A lengthy tiebreaker system will be utilized in order to narrow the advancing field down to sixty-four (see Tiebreaker section). The 64 teams that advance to Stage Three will do so based on the average weekly score from Stage 1 plus the weekly scores from week 9, week 10 and week 11, in conjunction with the applicable tiebreaker system, if necessary.

Stage 2 Tie-Breakers:

  1. Stage 1 Win/Loss Record
  2. Total Points Scored During Stage 1.
  3. Average Margin of Victory (Includes Losses) during Stage 1.
  4. Highest Maximum % of Stage 2 Points Scored.  Maximum % is the most amount of points a team could have scored if they selected the 10 best point totals for all their available slots / the actual points they scored.
  5. Highest Maximum % of Stage 1 Points Scored.  Maximum % is the most amount of points a team could have scored if they selected the 10 best point totals for all their available slots / the actual points they scored.
  6. Total Average Yardage By Starters (Kickers and Defenses do not count).
  7. Total Average Touchdowns By Starters (Kickers and Defenses do not count). 
  8. Highest One -Week Point Scoring Total during Stage 1.
  9. Highest Maximum % of Week 10 Points Scored.  Maximum % is the most amount of points a team could have scored if they selected the 10 best point totals for all their available slots / the actual points they scored. 
  10. Highest Maximum % of Week 9 Points Scored.  Maximum % is the most amount of points a team could have scored if they selected the 10 best point totals for all their available slots / the actual points they scored.
  11. Highest Maximum % of Week 8 Points Scored.  Maximum % is the most amount of points a team could have scored if they selected the 10 best point totals for all their available slots / the actual points they scored. 
  12. Highest Maximum % of Week 7 Points Scored.  Maximum % is the most amount of points a team could have scored if they selected the 10 best point totals for all their available slots / the actual points they scored.
  13. Highest Maximum % of Week 6 Points Scored.  Maximum % is the most amount of points a team could have scored if they selected the 10 best point totals for all their available slots / the actual points they scored.
  14. Highest Maximum % of Week 5 Points Scored.  Maximum % is the most amount of points a team could have scored if they selected the 10 best point totals for all their available slots / the actual points they scored.
  15. Highest Maximum % of Week 4 Points Scored.  Maximum % is the most amount of points a team could have scored if they selected the 10 best point totals for all their available slots / the actual points they scored.
  16. Highest Maximum % of Week 3 Points Scored.  Maximum % is the most amount of points a team could have scored if they selected the 10 best point totals for all their available slots / the actual points they scored.
  17. Highest Maximum % of Week 2 Points Scored.  Maximum % is the most amount of points a team could have scored if they selected the 10 best point totals for all their available slots / the actual points they scored.
  18. Highest Maximum % of Week 1 Points Scored.  Maximum % is the most amount of points a team could have scored if they selected the 10 best point totals for all their available slots / the actual points they scored.
  19. Total Passing Yards by Starters
  20. Total Rushing Yards by Starters
  21. Total Receiving Yards by Starters
  22. Total Passing TDs by Starters
  23. Total Rushing TDs by Starters
  24. Total Receiving TDs by Starters
  25. Total K and Defensive Points by Starters
  26. Total Points Scored by Whole Team
  27. Total Yardage by Whole Team
  28. Total Touchdowns by Whole Team
  29. Total Passing Yards by Whole Team
  30. Total Rushing Yards by Whole Team
  31. Total Receiving Yards by Whole Team
  32. Total Passing TDs by Whole Team
  33. Total Rushing TDs by Whole Team
  34. Total Receiving TDs by Whole Team
  35. Total K and Defensive Points by Whole Team
  36. Week 10 Points Scored
  37. Week 9 Points Scored
  38. Week 8 Points Scored
  39. Week 7 Points Scored
  40. Week 6 Points Scored
  41. Week 5 Points Scored
  42. Week 4 Points Scored
  43. Week 3 Points Scored
  44. Week 2 Points Scored
  45. Week 1 Points Scored

Tournament

Faceoff against the best players and see who takes home the cash

Stage Three, the final stage of the FFE competition, will ultimately crown the FFE Champion. The tournament consists of six rounds, will last for six weeks as a single elimination tournament and for the first time in the competition feature head to head games between the human teams. If your team wins, it advances. If it loses, it's eliminated from the tournament.   The sixty-four teams that advance to Stage Three will be seeded from #1 (the top seed) to #64 (the bottom seed) then matched up against one another tournament style: 1 vs. 64, 2 vs. 63, 3 vs. 62,…, 30 vs. 35, 31 vs. 34, 32 vs. 33.

At this point of the competition, all you need to do is defeat your opponent to advance. The final team standing is crowned the Fantasy Football Evolution Champion. Its owner can stake claim to the title of Best Fantasy Football Player in the World.

STAGE 3 TIE-BREAKER

In case of tie, highest seed (for example #32 vs. #33, #32 is the higher seed) moves on.

Consolation Competition

Just because you lost, doesn't mean you can't still win

Consolation Competition

With the completion of Stage 1, every human entry team will be awarded a free entry into the consolation competition. The winner of this bonus competition will receive $500, with 2nd place winning $250 and 3rd through 5th place teams winning $50.  This competition begins in Week 9 of the NFL season and runs through the end of the regular season, Week 17.  The team with the highest cumulative total score from week 9 until week 17 wins the competition. All human entry teams are eligible to win the consolation competition except for the final 16 teams that qualify for the FFE Championship Tournament Bracket.  After the end of week 13, when the Top 16 is finalized, those 16 teams will be removed from the consolation competition leaderboard.

 

Private Competition

Just because you lost, doesn't mean you can't still win

Fantasy Football Evolution now offers a new and unique game-play that allows users to create THEIR OWN UNIQUE, THREE-STAGE TOURNAMENT!  All your friends, family and co-workers can be invited and join – you are not restricted to twelve players – due to the unique, patent protected design of FFE, you can invite any number of people to join your Private League Competition!

  • Standard FFE scoring and game-play rules apply.  This is a 3-stage competition format.
  • The Stage 3 Bracket format and the minimum participant amount will vary depending on number of teams in each private league.
  • Private League competition are 17 weeks long.
  • FFE will not solicit or be involved with private league payouts.
  • FFE soley provides the hosting service and platform for friends, family and co-workers to host/join Private League play. It does not provide any prizes.

Your Lineup

For newbies, here's what you need to know about lineups

A team's default lineup is based on the position each player is drafted.  For example, the first Quarterback selected is installed as the starting Quarterback with the remaining Quarterbacks drafted destined to the bench. Likewise, the first two Running Backs selected as the starters and the remaining two stay on the bench, and so on.  The two Flex Players will default to the first two selections above the starting requirements listed below.  For example, if you draft four (4) Running Backs with the first four (4) selections, the third and fourth Running Back will default to be your Flex Players.  The Flex Player can be any player from any position you choose - from Quarterback to Defense.  If you choose to start three (3) Quarterbacks, you are allowed to do so.  A team's starting lineup must consist of

  • Quarterback - 1
  • Running Back - 2
  • Wide Receiver - 2
  • Tight End- 1
  • Kicker - 1
  • Defense - 1
  • Flex Player - 2

You can set your lineup by using Auto-lineup or set it manually by yourself. The Auto-lineup will select your players based on a combination of past weeks performances and player ranking. You can also enable or disable Auto-lineup throughout the season by clicking Auto-lineup on the "My Team" tab. You can set your team manually by clicking on the "My Team" tab and clicking and dragging players from the bench to the starting lineup. The team MUST fulfill the starting lineup requirements or the team will be deemed an illegal lineup and ineligible to compete.  A pop-up message will notify you if you have not successfully set your lineup.

Scoring

Everything you need to know about player performance

PASSING

  • TD 0 - 20 yards - 4 points
  • Every additional 10 yards of TD - 0.25 points
  • Every Yard - 0.04 points
  • 300 Yards - Bonus 3 points   
  • Each additional 50 yards - Bonus 1 point
  • Interception - minus 2 points
  • 2 Point Conversion - 2 points

RUSHING

  • TD 0 - 20 yards - 6 points
  • Every additional 10 yards of TD - 0.25 points
  • Every yard - 0.1 points
  • 100 Yards - Bonus 3 Points
  • Each additional 25 yards - Bonus 1 point
  • Fumble - minus 2 points
  • 2 Point Conversion - 2 points

RECEIVING

  • TD 0 - 20 yards - 6 points
  • Every additional 10 yards of TD - 0.25 points
  • Every yard - 0.1 points
  • 100 Yards - Bonus 3 Points
  • Each additional 25 yards - Bonus 1 point
  • Fumble - minus 2 points
  • 2 Point Conversion - 2 points

MICELLANEOUS

  • Offensive Fumble Return TD - 6  points

KICKING

  • Extra point - 1 point
  • 30 yard FG or less - 3 points
  • Each Additional yard - + .1 points

DEFENSE/SPECIAL TEAMS

  • DEFENSE/SPECIAL TEAMS (DEFENSES START WITH 20 POINTS AND CANNOT GET NEGATIVE POINTS)
  • Defensive Sack - 1 point
  • Defensive Safety - 2 points
  • Defensive turnover - 2 points
  • Defensive Blocked Kick - 2 points
  • Defensive/Special Teams TD - 6 points
  • Defensive Return  Point After Attempt - 2 points
  • DEFENSIVE POINTS ALLOWED START AT 10 POINTS AND WORK DOWN TO 0 POINTS
  • Allow 0 points - 0 Points taken off
  • Every point allowed - .4 points deducted
  • DEFENSIVE YARDAGE ALLOWED START AT 10 POINTS AND WORK DOWN TO 0 POINTS
  • Allow 100 yards or less - 0 Points taken off
  • Every additional 10 yards allowed - .4 points deducted

Leaderboard

Want to know who the best is? Look no further

Leaderboard

The leaderboard serves two purposes. First, it allows you to see how your team(s) ranks with other teams in the competition. Second, it allows you to see how close your team(s) is to the Stage Two "cut-off". The "cut-off" is similar to the cut line used by the PGA on a golf leaderboard. A minimum of 35% of the field of human players only will advance to Stage 2. If your team compiles a record of 6-2 or better, you will automatically advance to Stage 2. If less than 35% of the entries finish at 6-2 or better, we will add the next top teams at 5-0-3 then 5-1-2?continuing down to reach the 35% minimum quota. Tiebreakers will determine who advances.

Terms & Conditions

Here's all the legal stuff

TERMS AND CONDITIONS

 

Welcome to NextGen Fantasy Football Evolution (FFE) a service owned, operated, or provided by BDL Penn Enterprises, LLC. ("NextGen", "us", or "we").  These Terms of Use ("Terms") govern your use of the NextGen FFE website or service (collectively, the "Service") that includes an authorized link to these Terms.

Please review these Terms carefully before using the Service. By using the Service, you accept these Terms.

 

  1. Eligibility

*YOU MUST BE AT LEAST EIGHTEEN (18) YEARS OF AGE AND THE AGE OF MAJORITY IN YOUR STATE OF RESIDENCE AT THE DATE OF REGISTRATION.

IF YOU ARE A RESIDENT OF ARIZONA, IOWA, LOUISIANA, MARYLAND, MONTANA, NORTH DAKOTA, TENNESSEE, VERMONT, OR WASHINGTON STATE, YOU ARE PERMITTED TO MAKE A PURCHASE AND PLAY IN OUR COMPETITION, BUT YOU ARE NOT ELIGIBLE TO WIN ANY PRIZES LISTED HEREIN.  Employees of (i) NextGen, or (ii) any entity directly connected with the development, implementation or marketing of FFE, and the immediate family (spouse, parents, siblings and children) or household members of each such employee are not eligible. Participation is void in all U.S. Territories, (e.g., Puerto Rico and Guam) and where prohibited by law.

*All NextGen Fantasy Football Evolution contests are subject to the complete     applicable Official Rules. Void where prohibited by law.

 2.            Changes

We may occasionally change these Terms, so we encourage you to review the Terms periodically.  The most current version of the Terms (along with their effective date) will be linked from the Service.  If you continue to use the Services after we change the Terms, you accept all changes.

 

3.            Privacy Policy

Our Privacy Policy describes our practices concerning data that you provide or that we may collect about you through the Service and you consent to our use of data in compliance with the Privacy Policy.  The Privacy Policy is as follows:

This Privacy Policy may be modified from time to time; the date of the most recent revisions will appear on this page, so check back often. Continued access of the Website by you will constitute your acceptance of any changes or revisions to the Privacy Policy. 

I.       THE TYPE OF INFORMATION THE WEBSITE COLLECTS

NextGen collects e-mail addresses, phone numbers, home addresses and other personal information for its own use for legal reasons.  NextGen prides itself on its customer service and interaction, therefore, at no point will any personal information be re-sold or distributed to any other company in any manner.

NextGen's servers may also automatically collect information about your computer when you visit the Website, including without limitation the type of browser software you use, the operating system you are running, the website that referred you, and your Internet Protocol ("IP") address.  Your IP address is usually associated with the place from which you enter the Internet, like your Internet Service Provider, your company or your university.

II.       HOW THE WEBSITE USES INFORMATION PROVIDED BY YOU

NextGen uses personally identifying information you supply through the Website to provide you with the service you have requested.  For example, if you advance to the final stage of the competition, we will use your e-mail address to send you a confirmation notice.  We may also use the information to communicate with you about new features, products or services, and/or to improve the services that we offer by tailoring them to your needs.

We also allow access to our database by third parties that provide us with services, such as technical maintenance or forums and job search software, but only for the purpose of and to the extent necessary to provide those services.  And if you choose to purchase items through features on the Website, we may forward your information to third parties for services such as credit card processing and order fulfillment.  While we will seek to require such third parties to follow appropriate privacy policies and will not authorize them to use this information except for the express purpose for which it is provided, NextGen does not bear any responsibility for any actions or policies of third parties.  We may also provide access to our database in order to cooperate with official investigations or legal proceedings, including, for example, in response to subpoenas, search warrants, court orders, or other legal process.

In addition, we reserve the right to use the information we collect about your computer, which may at times be able to identify you, for any lawful business purpose, including without limitation to help diagnose problems with our servers, to gather broad demographic information, and to otherwise administer our Website.

While your personally identifying information is protected as outlined above, we reserve the right to use, transfer, sell, and share aggregated, anonymous data about our users as a group for any business purpose, such as analyzing usage trends and seeking compatible advertisers and partners.

In addition, as our business changes, we may buy or sell various assets.  In the event all or a portion of the assets owned or controlled by NextGen, its parent or any subsidiary or affiliated entity are sold, assigned, transferred or acquired by another company, the information from and/or about our Website users may be among the transferred assets.  

III.     COOKIES

You may have read about "cookies," nuggets of information that are placed by a Website in a storage place on your own computer.  We may use cookies to control the display of ads, to track usage patterns on the site, to deliver editorial content, and to record registration and personalization information.  For example, if you register on any part of the Website and are given the option to save your user name and password on your computer, we may provide this convenience to you by placing a cookie on your computer, but are not required to. 

Some of our advertisers may occasionally serve you cookies as well.  We do not have control over cookies placed by advertisers.

If you don't want any cookies, your Web browser likely includes an option that allows you to not accept them. However, if you set your browser to refuse cookies, some portions of the Website may not function properly.

IV.     INFORMATION SECURITY AND NOTIFICATION

Because no data transmission over the Internet is completely secure, and no system of physical or electronic security is impenetrable, we cannot guarantee the security of the information you send to us or the security of our servers or databases, and by using the Website you agree to assume all risk in connection with the information sent to us or collected by us when you use the Website.  In the unlikely event that we believe that the security of your information in our possession or control may have been compromised, we may seek to notify you. If notification is appropriate, we may notify you by e-mail (provided we have your e-mail address).

NextGen is not responsible for stolen credit information or fraud as a result of charges performed via our third party vendor.

All NFL statistics and AP articles are sole property of XML Team Solutions, Inc.  Any re-sale or re-distribution without written, signed consent from XML Team Solutions, Inc. is strictly prohibited.

4.            Registration and Access

You are responsible for maintaining the confidentiality of your login name and password and you accept responsibility for all activities, charges, and damages that occur under your account.  If you have reason to believe that someone is using your account without your permission, you should contact us immediately.  Email contact information can be found in the Executive Leadership section of the About FFE tab as well as the Help Tab.  We will not be responsible for any loss or damage resulting from your failure to notify us of unauthorized use.

If we request registration information from you, you must provide us with accurate and complete information and must update the information when it changes.  You may not access the Service unless you are above the required age.

5.            Intellectual Property; License

The content, information, data, designs, code, and materials associated with the Service ("Content") are protected by intellectual property and other laws.  You must comply with all such laws and applicable copyright, trademark or other legal notices or restrictions.

Subject to these Terms, you may access and use the Service only for your own personal, non-commercial use.  We reserve all other rights to the Service and Content, and you may not otherwise copy, reproduce, distribute, publish, display, perform, or create derivative works of the Service or Content without our permission.  You also may not transfer or sublicense this limited right to use the Service or resell the Service.

6.            Fee-Based Service

You agree to the terms and conditions governing all purchases of the Service, including the requirement to pay the applicable fees and charges.  All fees and charges are non-refundable.

7.            Site Access; Account Deletion

We reserve the right, in our sole discretion, to modify, cancel, terminate, and/or suspend the Service and to disqualify, deactivate your accounts and delete all related information and files in your accounts; if you tamper with the entry process, violate these Terms or the Official Rules, or act in a disruptive or unsportsmanlike manner. Without limiting the foregoing, NextGen may restrict, lock out, or terminate you, if, in NextGen's sole judgment, you have been disqualified, have questionable eligibility or are otherwise ineligible to enter. CAUTION: A PERSON WHO ATTEMPTS DELIBERATELY TO UNDERMINE THE LEGITIMATE OPERATION OF THIS PROMOTION OR TO ALTER OR DAMAGE A WEBSITE MAY BE SUBJECT TO CIVIL AND/OR CRIMINAL PENALTIES AND FINES; AND NEXTGEN RESERVES THE RIGHT TO SEEK DAMAGES FROM ANY SUCH PERSON TO THE FULLEST EXTENT PERMITTED BY LAW.

Without limiting the foregoing, NextGen may modify, cancel, terminate, and/or suspend the Competition if, in the NextGen's sole opinion, an incident of any kind occurs to corrupt or impair the administration, security, integrity, fairness or play (as intended) of the Competition, including without limitation: (a) viruses, bugs, unauthorized human intervention, fraud or technical failure; or (b) earthquake, flood, fire, storm or other natural disaster, act of God; or (c) labor controversy or threat thereof, civil disturbance or commotion, disruption of the public markets, war or armed conflict (whether or not officially declared).

We may provide information concerning you and your activities to comply with applicable

laws or respond to court order, subpoenas, or other lawful requests, or if we believe

doing so would protect your safety or that of another person or protect the security of the

Service, or as otherwise described in the Privacy Policy section.

We will not be liable to you or any third party for taking any of these actions and we will not be limited to the remedies above if you violate these Terms.

If you do not agree to these Terms, you should immediately stop using the Service. If you want to delete your account please use contact instructions posted on the Service.

Sections 8-14 of these Terms will survive any termination of your access to the Service, whether we terminate your access or you voluntarily discontinue your use.

8.            Indemnification

You will defend, indemnify, and hold harmless NextGen, its parent, subsidiaries, affiliates, and the directors, officers, employees, shareholders, vendors, partners, contractors, agents, licensors or other representatives of each of them and all of their successors and assigns (collectively, the "NextGen Parties") with respect to all claims, costs (including attorney's fees and costs), damages, liabilities, and expenses or obligations of any kind, arising out of or in connection with your use or misuse of the Service (including, without limitation use of your account, whether or not authorized by you).  NextGen retains the right to assume the exclusive defense and control of any claim subject to indemnification, and in such cases you agree to cooperate with us to defend such claim.  You may not settle any claim covered by this Section without NextGen's prior written approval.

9.            Disclaimers; Limitation of Liability

THE NEXTGEN PARTIES DO NOT WARRANT: (1) THAT THE SERVICE, ANY OF THE SERVICE'S FUNCTIONS OR ANY CONTENT OR SOFTWARE CONTAINED THEREIN WILL BE UNINTERRUPTED OR ERROR-FREE; (2) THAT DEFECTS WILL BE CORRECTED; (3) THAT THE SERVICE OR THE SERVERS HOSTING IT ARE FREE OF VIRUSES OR OTHER HARMFUL CODE; OR (4) THAT THE SERVICE OR INFORMATION AVAILABLE THROUGH THE SERVICE WILL CONTINUE TO BE AVAILABLE.  THE NEXTGEN PARTIES DISCLAIM ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, NONINFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND TITLE.  THE SERVICE, INCLUDING, WITHOUT LIMITATION, ALL CONTENT, SOFTWARE, AND FUNCTIONS MADE AVAILABLE ON OR ACCESSED THROUGH OR SENT FROM THE SERVICES, ARE PROVIDED "AS IS", "AS AVAILABLE", AND "WITH ALL FAULTS".

THE NEXTGEN PARTIES WILL NOT BE LIABLE TO YOU OR ANYONE ELSE FOR ANY LOSS OR DAMAGES OF ANY KIND (INCLUDING, WITHOUT LIMITATION, FOR ANY SPECIAL, DIRECT, INDIRECT, INCIDENTAL, EXEMPLARY, ECONOMIC, PUNITIVE, OR CONSEQUENTIAL DAMAGES) IN CONNECTION WITH THE SERVICE, EVEN IF FORESEEABLE OR EVEN IF ONE OR MORE OF THE NEXTGEN PARTIES HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES (INCLUDING, WITHOUT LIMITATION, WHETHER CAUSED IN WHOLE OR IN PART BY NEGLIGENCE, GROSS NEGLIGENCE, OR OTHERWISE, BUT EXCLUDING WILLFUL MISCONDUCT) UNLESS SPECIFIED IN WRITING.  THE NEXTGEN PARTIES' LIABILITY IN CONNECTION WITH THE SERVICE FOR WILLFUL MISCONDUCT WILL NOT EXCEED THE AMOUNT PAID BY YOU TO NEXTGEN.

YOUR ACCESS TO AND USE OF THE SERVICE IS AT YOUR RISK.  IF YOU ARE DISSATISFIED WITH THE SERVICE OR ANY OF THE CONTENT, YOUR SOLE AND EXCLUSIVE REMEDY IS TO DISCONTINUE ACCESSING AND USING THE SERVICE.

YOU ACKNOWLEDGE AND AGREE THAT IF YOU INCUR ANY DAMAGES THAT ARISE OUT OF THE NEXTGEN PARTIES' ACTS OR OMISSIONS, THE DAMAGES, IF ANY, ARE NOT IRREPARABLE AND ARE NOT SUFFICIENT TO ENTITLE YOU TO AN INJUNCTION OR OTHER EQUITABLE RELIEF RESTRICTING EXPLOITATION OF ANY WEBSITE, PROPERTY, PRODUCT, OR OTHER AUDIO/VISUAL CONTENT OWNED OR CONTROLLED BY NEXTGEN, INCLUDING WITHOUT LIMITATION THE SERVICE.

SOME JURISDICTIONS DO NOT ALLOW LIMITATIONS ON IMPLIED WARRANTIES OR THE EXCLUSION OR LIMITATION OF CERTAIN DAMAGES, SO SOME OF THE ABOVE LIMITATIONS AND EXCLUSIONS MAY NOT APPLY TO YOU.

10.          Governing Law, Venue, and Jurisdiction

These Terms and all claims arising from or related to your use of the Services will be governed by and construed in accordance with the laws of the State of Pennsylvania, except Pennsylvania's conflict of law rules.  These Terms will not be governed by the United Nations Convention on Contracts for the International Sale of Goods, if applicable.

With respect to any disputes or claims not subject to arbitration (as set forth below), you agree to exclusive jurisdiction in the state and federal courts in Northampton, Pennsylvania. Notwithstanding any other provision of these Terms, we may seek injunctive or other equitable relief from any court of competent jurisdiction.

Regardless of any statute or law to the contrary, you must file any claim or action related to use of the Service or these Terms within one year after such claim or action accrued. Otherwise, you will waive the claim or action.

11.          Arbitration

We may elect to resolve any controversy or claim arising out of or relating to these Terms or the Service by binding arbitration in accordance with the commercial arbitration rules of the American Arbitration Association. Unless we establish a different location, arbitration hearings will be held in Northampton, Pennsylvania.  The arbitrator's award will be binding and may be entered as a judgment in any court of competent jurisdiction. 

12.          Miscellaneous

We may be required by state or federal law to notify you of certain events.  You hereby acknowledge and agree that such notices will be effective upon our posting them on our site or delivering them to you via email.  You may update your email address by contacting general.support@fantasyfootballevolution.com on the website. If you do not provide us with accurate information, we will not be responsible for failure to notify you. Our failure to exercise or enforce any right or provision in these Terms will not constitute a waiver of such right or provision.  These Terms, including all additional terms, conditions, and policies on the Service, constitute the entire agreement between you and us and supersede all prior agreements with respect to the subject matter hereof.  If any part of these Terms is determined to be invalid or unenforceable under applicable law, that provision will be removed, and the remainder of the Terms will continue to be valid and enforceable.

13.          Refund Policy

There is no refund of the purchase price, in whole or in part.

14.          Gambling Policy

FFE is not a gambling website or affiliated with any gambling websites, whether legal or illegal.

All prizes awarded by FFE are as the result of sports simulation games ("fantasy games") where the outcome is based on the skill of its participants.

FFE does not endorse gambling, wagering or betting on any outcome of any contest associated with this competition.

By agreeing to the Policies contained herein, any and all users agree to  hold NextGen harmless for any action taken against them, whether legal or otherwise, for, or as a result of, gambling, wagering or betting of any kind.

15.          Scoring and Statistical Policy

Scores and stats are updated immediately as they are received from our statistics provider (usually about every 5 minutes.) Some events beyond our control can make this time longer. Thus, we are not responsible for the timeliness and accuracy of the statistics.

Because the statistics are updated "live", some errors may occur. If so, statistical errors are usually corrected by our stats provider during the course of the sporting event, but may take up to 24 hours to be corrected.

If an error occurs and is not corrected by our provider, we will correct the stat, but only if it is overwhelmingly obvious that the stat is in error. If there is any doubt to the validity of the stat, we will maintain the statistic given by its provider.

All stats for a given NFL week are deemed final at noon on Friday of the next week. Even if the NFL changes a stat several weeks later, it will not be changed by us.

Next Gen is not affiliated nor endorsed by the National Football League, its franchisees or subsidiaries, therefore, we are not responsible for any inaccuracies, representations, statements, graphics or content of materials that are uploaded onto its servers and website from other vendors, including but not limited to the National Football League, XML Team, the Associated Press or users.

OFFICIAL RULES

IF YOU ARE A RESIDENT OF ARIZONA, IOWA, LOUISIANA, MARYLAND, MONTANA, NORTH DAKOTA, TENNESSEE, VERMONT, OR WASHINGTON STATE, YOU ARE PERMITTED TO MAKE A PURCHASE AND PLAY IN OUR COMPETITION, BUT YOU ARE NOT ELIGIBLE TO WIN ANY PRIZES LISTED HEREIN.

Employees of (i) NextGen, or (ii) any entity directly connected with the development, implementation or marketing of FFE, and the immediate family (spouse, parents, siblings and children) or household members of each such employee are not eligible. Participation is void in all U.S. Territories, (e.g., Puerto Rico and Guam) and where prohibited by law.  Void where prohibited by law. Such excluded employees and/or family members may play, but WILL NOT be eligible to receive any prizes.

For purposes of these Official Rules, "Registered User" means a person who has successfully completed the registration form and has obtained a User Identification ("ID") and associated password ("Password") on the NextGen Website which currently includes Fantasy Football Evolution.

If you are not a Registered User you may become a Registered User and obtain an ID and a Password by completing the FFE registration form by going to the Home Page on the Service.  There is no fee or charge to you to become a Registered User.

Competition Joining Deadline

After you become a Registered User, you may join the competition anytime up to the start of the first game of the NFL season and your draft must be completed by the start of the above game.  If your draft is not completed by the start of the first game of the NFL season, your team will be automatically drafted for you.  There will be no user drafts held after the first day of the season.

Refund Policy

Once you sign up for FFE, you may not receive a refund of the purchase price, in whole or in part.

POTENTIAL WINNERS

ALL POTENTIAL WINNING ENTRIES ARE SUBJECT TO VERIFICATION BY NEXTGEN FANTASY FOOTBALL EVOLUTION, WHOSE DECISIONS ARE FINAL.  NEXTGEN FANTASY FOOTBALL EVOLUTION SHALL SOLELY DETERMINE ANY FORM OF VERIFICATION.   AN ENTRANT IS NOT A WINNER OF ANY PRIZE UNLESS AND UNTIL ENTRANT'S ELIGIBILITY AND THE POTENTIAL WINNING ENTRY HAS BEEN VERIFIED AND ENTRANT HAS BEEN NOTIFIED THAT VERIFICATION IS COMPLETE.

Potential winners will be notified via email (or overnight mail) sent after en entry makes it through to Stage 3. Entrants are responsible for insuring that e-mail information is up-to-date and accurate.

Alternate Potential Winners; Disqualification. A potential winner will be disqualified and an alternate potential winner will be selected if (i) he/she does not comply with these rules (or is otherwise determined to be ineligible), (ii) the prize is undeliverable for any reason.  If NextGen notifies, or seeks to deliver a prize to or otherwise attempts to contact an alternate potential winner, and such alternate potential winner is subsequently disqualified then NextGen shall use its reasonable business judgment to determine, in its sole discretion, the disposition of the prize (e.g., may choose another alternate potential winner in a manner consistent with these rules or donate the prize to another entity, at its sole discretion).

Releases and Affidavits. Potential winners may be required to complete an Affidavit of Eligibility, Liability Release, and, except where prohibited by law, Publicity Release.

FFE RULES

Create Team

Following registration and payment, you will be required to create a team name for each of your teams. After creating a team name, you must select the draft position of your team from positions 1 - 12. Please note that you will be defaulted as position 1, unless you select otherwise. Following the selection of your draft position, you have the option to select Auto-draft and/ or Auto-lineup. Auto-draft and Auto-lineup are intended to assist you should you not want to draft your team, or set its lineup every week. If you do not want to draft your team yourself, you can opt for Auto-draft. The Auto-draft feature will allow the computer to draft your team's players automatically against the computer opponents' teams in your league, using pre-ranking statistics. The draft will occur immediately. This option CANNOT be undone.  Once the 'Create My Fantasy Team' button is clicked the team will be drafted.  There will be a warning pop-up message to inform you of this.

If you do not select the Auto Draft feature, you will be prompted to draft your team after you click the 'Create My Fantasy Team' button.  (However, please note that you do have the option of auto-draft in the draft room, also. For example, you may want to draft just the first few rounds, but not the later rounds. You can click auto-draft then to make your remaining selections, however, you cannot undo it once you've selected it.)

Draft Overview

You must complete the draft for your team(s), prior to the beginning of the National Football League's (NFL) first regular season game. If you do not complete your team(s) drafts, you will receive an email notification three days prior to the first NFL game then if your team draft is still not completed prior to the start of that game your team will be auto-drafted. 

Each team has its own separate league and each league consists of 12 teams; 1 human team (your team) and 11 computer simulated teams (Computer Teams 1 - 11).  During the draft, the computer simulated teams' players are selected instantaneously at their respective draft positions, using FFE's unique algorithm.

FFE employs the most common draft format among fantasy football leagues: the "snake" or the "serpentine" draft. In other words, the team that has the #1 overall pick, will then have the #24 overall pick and then the #25 overall pick, or the last pick of the 2nd round (#24) and the first pick of the third round (#25).  The draft selection runs from draft slots 1 to 12 in round 1 then down from draft slot 12 - 1 for round 2 then 1 - 12 for round 3 for twenty rounds.  For example, if you have the #1 slot, once you select your player, the next 22 players are instantaneously selected by the other 11 computer teams, after which you will be prompted to select your 2nd round selection.

You draft a player by highlighting him on the draft board, then clicking the red "Draft Player" button. Once that player is drafted the selection cannot be undone, that player is no longer available on the draft board and cannot be selected by another computer team in your league.

The draft continues for 20 rounds with each of the 12 teams (11 computer teams and 1 human team) selecting 20 NFL players. Due to the fact that FFE will NOT incorporate free agency or trades, the draft requirement for each team is 20 players to fill their team roster.   For this reason, roster requirements will need to be fulfilled during the draft process to ensure each team has an adequate number of players to field a full roster to compete on a weekly basis and to protect against bye weeks and player injuries. The roster requirements for a team are:

Quarterbacks - 3

Running Backs - 4

Wide Receivers - 4

Tight Ends - 2

Kickers - 2

Defenses/ Special teams - 2

The total above equals 17, therefore we allow all teams to select three (3) additional players of any position to round out their roster. At any time during the draft, the user has the option of choosing the Auto -draft feature located in the FFE draft room.  Once this feature is selected in the FFE draft room, the user's remaining selections will be made for them instantaneously. Please note that once selected, Auto-draft CANNOT be undone. A pop-up message will notify you of this.

For more detailed instructions please read the draft tutorial.

Setting Lineup

A team's default lineup is based on the position each player is drafted.  For example, the first Quarterback selected is installed as the starting Quarterback with the remaining Quarterbacks drafted destined to the bench. Likewise, the first two Running Backs selected as the starters and the remaining two stay on the bench, and so on.  The two Flex Players will default to the first two selections above the starting requirements listed below.  For example, if you draft four (4) Running Backs with the first four (4) selections, the third and fourth Running Back will default to be your Flex Players.  The Flex Player can be any player from any position you choose - from Quarterback to Defense.  If you choose to start three (3) Quarterbacks, you are allowed to do so.  A team's starting lineup must consist of

Quarterback - 1

Running Back - 2

Wide Receiver - 2

Tight End- 1

Kicker - 1

Defense - 1

Flex Player - 2

You can set your lineup by using Auto-lineup or set it manually by yourself. The Auto-lineup will select your players based on a combination of past weeks performances and player ranking. You can also enable or disable Auto-lineup throughout the season by clicking Auto-lineup on the "My Team" tab. You can set your team manually by clicking on the "My Team" tab and clicking and dragging players from the bench to the starting lineup. The team MUST fulfill the starting lineup requirements or the team will be deemed an illegal lineup and ineligible to compete.  A pop-up message will notify you if you have not successfully set your lineup.

Stage One - League Play

 

Stage One of the FFE competition consists of league format play.  Your team(s) will compete in individual leagues against 11 computer teams, similar to traditional fantasy football leagues.  The duration of this stage is 8 weeks, where every week from weeks 1 to 8, your team will compete head-to-head with a different computer team.

 

 Each team will compile a win/loss record in Stage One based on the results of its league games. The compilation of win/loss record in association with total points scored and a predefined tiebreaking system (see Tiebreaker section) will factor into whether a team will advance to Stage Two. (Please note only human players advance.)  Any team that compiles a record of 6 - 2 or better during the first 8 weeks of Stage One will automatically move on to Stage Two.  A team's win/loss record can be viewed on the "League" tab.  However, a designated percentage of teams must move on to Stage Two. As a result, some teams with a win/loss record of less than 6-2 MIGHT move on to Stage Two.  If at the end of Stage One, less than 35% of the overall teams have compiled a record of 6-2, FFE will advance the next best teams with a 5-0-3, 5-1-2, 5-2-1 and/or 5-3 record to Stage Two to satisfy the 35% minimum quota. 

 

Each week, you can review the overall standings on the "Leaderboard" tab to see how your team(s) ranks compared to other teams and how close they are to the Stage Two "cut-off."  The "cut-off" is similar to the cut line used on a golf leaderboard.  FFE will use a standard algorithm to select the teams that will advance to compete in Stage Two.

Stage Two - Elimination Round

Stage Two of the FFE competition is a three-week battle in which each team strives for the highest cumulative score possible. The stage is strategically structured to reduce the remaining number of entries down to sixty-four (64) and only the top sixty-four teams will advance to Stage Three. A lengthy tiebreaker system will be utilized in order to narrow the advancing field down to sixty-four (see Tiebreaker section). The 64 teams that advance to Stage Three will do so based on their aggregate score of Stage One?s average score, Week Nine (9), Week 10 and Week 11 scores, in conjunction with the applicable tiebreaker system, if necessary.

 

Stage Three - Tournament Play

Stage Three, the final stage of the FFE competition, will ultimately crown the FFE Champion. The tournament consists of six rounds, will last for six weeks as a single elimination tournament and for the first time in the competition feature head to head games between the human teams. If your team wins, it advances. If it loses, it's eliminated from the tournament.   The sixty-four teams that advance to Stage Three will be seeded from #1 (the top seed) to #64 (the bottom seed) then matched up against one another tournament style:  1 vs. 64, 2 vs. 63, 3 vs. 62,?, 30 vs. 35, 31 vs. 34, 32 vs. 33. 

At this point of the competition, all you need to do is defeat your opponent to advance. The final team standing is crowned the Fantasy Football Evolution Champion. Its owner can stake claim to the title of Best Fantasy Football Player in the World.

DRAFT TUTORIAL

Welcome to Fantasy Football Evolution's (FFE) draft tutorial!  This guide will assist you in drafting your FFE team(s), but will by no means provide you with a winning team.  That responsibility falls entirely upon you and your drafting skills.  This will, however, help you with strategies that you'll want to keep in mind as you draft your teams(s).

Before you begin the draft, please note that there is NO time limit for making selections provided your draft is 30 minutes completed prior to the start of the first NFL game, therefore, you have ample time to evaluate players and research each pick. The computer teams will make their selections instantaneously, while you will have the opportunity to strategize yours.

First step: select your draft position. You may select any spot between #1 and #12.  Note that this is a serpentine or "snake" style draft.  If you select #1 as your draft position, your next draft selections will be #24 (last pick in the second round), #25 (the first pick in the third round) and then #48 (the last pick in the fourth round), etc., for twenty rounds.  

Here's why: as you may or may not already know, each human player (your competition in FFE) has his or her own league, consisting of him or her and eleven computer teams, which make a twelve team league.  The computer teams are designed to select from the top handful of players left on the ranking board within its position of need.  Each computer team in your league (and in all the other leagues for that matter), is designed to analyze its team's needs and to alter randomly whom it selects off the ranking board.  

Each player, human or computer, drafts 20 players for his/ its team. Players, human or computer, may NOT make trades or pick up players off the waiver wire during the season, so draft accordingly.  Each 20-player team must consist of at least three quarterbacks, four running backs, four wide receivers, two tight ends, two kickers, two defenses and three "free" picks at any position.  Because NO trading between teams or pickups off of the waiver wire can occur during the season, all teams must draft to protect against bye weeks and injuries. Outside of your three free picks, FFE will regulate the players you pick for a specific position based on each player's bye week. For example, you need a minimum of two tight ends on your team, so if you select a tight end in the 5th round with a bye week in week 7 and select another tight end in the 13th round with a bye week on week 7, too, FFE will either not allow you to make the selection (if you have already used your three additional position picks), or force you to draft another tight end that does not have a bye week on week 7.  This ensures that you do not have an empty starting position when you play one of the computer teams in your league during the first 10 weeks, or Stage 1, of the competition.  Injuries, however, cannot be predicted or fully planed for therefore, they may cost you an empty starting position if luck turns against you.  Computer teams also face the same risk of having an empty slot due to injured players.  If you are locked from drafting a player, check that the player you're drafting doesn't have the same bye week of a player you've already drafted at the same position. Feel free to email us for additional assistance.

As mentioned above, the draft has no time limit and no time limit for selections. Develop a draft strategy and continually revisit it throughout the draft and select the players that best fit it and that meet the team requirements of the FFE draft. Filling roster spots properly with players that do not have conflicting bye weeks is essential for FFE.  You are not up against the clock. Therefore, you determine how long the draft lasts. You may logoff from the site and when you log back in, you will be directed back to the draft to resume from the same spot from where you left it, which will always be your selection.  Take your time, do the research, seek advice from a friend or just take a break from the draft.  Your approach to the draft is entirely up to you as long as the draft is completed prior to the first game of the season.

Happy drafting and good luck on your way to becoming the first ever Fantasy Football Evolution Champion!

CONSOLATION COMPETITION

With the completion of Stage 1, every human entry team will be awarded a free entry into the consolation competition. The winner of this bonus competition will receive $1,000, with 2nd place winning $250 and 3rd through 5th place teams winning $50.  This competition begins in Week 11 of the NFL season and runs through the end of the regular season, Week 17.  The team with the highest cumulative total score from week 11 until week 17 wins the competition. All human entry teams are eligible to win the consolation competition except for the final 16 teams that qualify for the FFE Championship Tournament Bracket.  After the end of week 13, when the Top 16 is finalized, those 16 teams will be removed from the consolation competition leaderboard.

1.1 Referral Competition Rules

When you sign up to buy your first team, you will be given a unique 'referral code' which automatically enters you into the Referral Competition.  

Every person that uses your referral code when purchasing their first team entry  to play in the Fantasy Football Evolution competition  counts towards your referral total. (Note that you do NOT receive additional referrals should that person buy more than one entry). 

For every four (4) people referred, you receive a free entry into this year's competition to go along with the entry(ies) you have already purchased, with a maximum of five (5) free entries. Therefore, if twenty (20) people register for Fantasy Football Evolution using your referral code, then you will have received five (5) additional teams, or five additional opportunities to win the $25,000 prize, at no cost to you.

However, the referral competition does not stop there! For each additional person to register using your referral code after the 20th, you will receive 5% of that person's entry fee (for one team only), or $0.75. No limit exists as to how many times you can receive the 5% referral bonus.

The Referral Competition Leaderboard on the Fantasy Football Evolution home page[BL1]  tracks the number of referrals for each competitor. In addition to the additional no-cost teams and cash that you can receive through your own individual efforts, the competition allows you to compete for additional prizes. The referral competition ends at the start of the first NFL game and the competitor with the highest total number of referrals will receive 1st place honors and a prize of $1,000. 2nd place receives $500, while the 3rd place gets $250.

In summary, to compete in the Referral Competition:

1)  You must sign up for at least one entry

2)  The people you refer must use your code when joining

So feel free to tell as many people as you like.  The more people that use your referral code to sign up, the greater the bonus you receive!

Good Luck!

SCORING

2 PASSING

TD 0 - 20 yards - 4 points

Every additional 10 yards of TD - 0.25 points

Every Yard - 0.04 points

300 Yards - Bonus 3 points          

Each additional 50 yards - Bonus 1 point

Interception - minus 2 points

2 Point Conversion - 2 points

 

3 RUSHING

TD 0 - 20 yards - 6 points

Every additional 10 yards of TD - 0.25 points

Every yard - 0.1 points

100 Yards - Bonus 3 Points

Each additional 25 yards - Bonus 1 point

Fumble - minus 2 points

2 Point Conversion - 2 points

 

4 RECEIVING

TD 0 - 20 yards - 6 points

Every additional 10 yards of TD - 0.25 points

Every yard - 0.1 points

100 Yards - Bonus 3 Points

Each additional 25 yards - Bonus 1 point

Fumble - minus 2 points

2 Point Conversion - 2 points

 

5 KICKING

Extra point - 1 point

30 yard FG or less - 3 points

Each Additional yard - + .1 points

 

6 DEFENSE/SPECIAL TEAMS

(DEFENSES START WITH 20 POINTS AND CANNOT GET NEGATIVE POINTS)

Defensive Sack - 1 point

Defensive Safety - 2 points

Defensive turnover - 2 points

Defensive/Special Teams TD - 6 points

DEFENSIVE POINTS ALLOWED START AT 10 POINTS AND WORK DOWN TO 0 POINTS

Allow 0 points - 0 Points taken off

Every point allowed - .4 points deducted

DEFENSIVE YARDAGE ALLOWED START AT 10 POINTS AND WORK DOWN TO 0 POINTS

Allow 100 yards or less - 0 Points taken off

Every additional 10 yards allowed - .4 points deducted

 

STAGE 1 TIE-BREAKER

1 - Total Points Scored for Stage 1.

A minimum of 35% of the total number of teams competing in Stage 1 will advance to Stage 2. Any team that compiles a record of eight wins and two losses (6-2) or better will advance automatically to Stage 2. If teams with a record of 6-2 or better fail to make up the 35% minimum requirement, then teams with the next best record will also advance. In other words, should teams with a record of 6-2 or better not make up at least 35% of the teams to advance to Stage 2, then the best teams with a record of 5-0-3 will advance. If 5-0-3 teams fail to make up the 35% minimum then the best teams with a record of 5-1-2 will also advance. After 5-1-2 teams are exhausted, the best 5-2-1 teams will advance followed by the best 5-3 teams, then the best 4-0-4 teams, etc.  The best teams will be determined based on the total amount of team points they scored in Stage 1. If a tie exists between two or more teams with identical records that the tiebreaker does not resolve, then they each advance to Stage 2.

STAGE 2 TIE-BREAKERS

  1. Stage 1 Win/Loss Record
  2. Total Points Scored During Stage 1.
  3. Average Margin of Victory (Includes Losses) during Stage 1.
  4. Highest Maximum % of Stage 2 Points Scored.  Maximum % is the most amount of points a team could have scored if they selected the 10 best point totals for all their available slots / the actual points they scored.
  5. Highest Maximum % of Stage 1 Points Scored.  Maximum % is the most amount of points a team could have scored if they selected the 10 best point totals for all their available slots / the actual points they scored.
  6. Total Average Yardage By Starters in Stage 2 (Kickers and Defenses do not count).
  7. Total Average Touchdowns By Starters in Stage 2 (Kickers and Defenses do not count).
  8. Highest One -Week Point Scoring Total during Stage 1.
  9. Highest Maximum % of Week 10 Points Scored.  Maximum % is defined by the total points a team scored divided by the total points a team could have scored if they started the top performing players at each position.
  10. Highest Maximum % of Week 9 Points Scored.  Maximum % is defined by the total points a team scored divided by the total points a team could have scored if they started the top performing players at each position.
  11. Highest Maximum % of Week 8 Points Scored.  Maximum % is defined by the total points a team scored divided by the total points a team could have scored if they started the top performing players at each position.
  12. Highest Maximum % of Week 7 Points Scored.  Maximum % is defined by the total points a team scored divided by the total points a team could have scored if they started the top performing players at each position.
  13. Highest Maximum % of Week 6 Points Scored.  Maximum % is defined by the total points a team scored divided by the total points a team could have scored if they started the top performing players at each position.
  14. Highest Maximum % of Week 5 Points Scored.  Maximum % is defined by the total points a team scored divided by the total points a team could have scored if they started the top performing players at each position.
  15. Highest Maximum % of Week 4 Points Scored.  Maximum % is defined by the total points a team scored divided by the total points a team could have scored if they started the top performing players at each position.
  16. Highest Maximum % of Week 3 Points Scored.  Maximum % is defined by the total points a team scored divided by the total points a team could have scored if they started the top performing players at each position.
  17. Highest Maximum % of Week 2 Points Scored.  Maximum % is defined by the total points a team scored divided by the total points a team could have scored if they started the top performing players at each position.
  18. Highest Maximum % of Week 1 Points Scored.  Maximum % is defined by the total points a team scored divided by the total points a team could have scored if they started the top performing players at each position.
  19. Total Passing Yards by Starters
  20. Total Rushing Yards by Starters
  21. Total Receiving Yards by Starters
  22. Total Passing TDs by Starters
  23. Total Rushing TDs by Starters
  24. Total Receiving TDs by Starters
  25. Total K and Defensive Points by Starters
  26. Total Points Scored by Whole Team
  27. Total Yardage by Whole Team
  28. Total Touchdowns by Whole Team
  29. Total Passing Yards by Whole Team
  30. Total Rushing Yards by Whole Team
  31. Total Receiving Yards by Whole Team
  32. Total Passing TDs by Whole Team
  33. Total Rushing TDs by Whole Team
  34. Total Receiving TDs by Whole Team
  35. Total K and Defensive Points by Whole Team
  36. Week 10 Points Scored
  37. Week 9 Points Scored
  38. Week 8 Points Scored
  39. Week 7 Points Scored
  40. Week 6 Points Scored
  41. Week 5 Points Scored
  42. Week 4 Points Scored
  43. Week 3 Points Scored
  44. Week 2 Points Scored
  45. Week 1 Points Scored

Stage 3 TIE-BREAKER

In case of tie, highest seed (for example #32 vs. #33, #32 is the higher seed) moves on.

PRIZES FOR MAIN COMPETITION

1st  - $25,000

2nd  - $2,500

3rd  & 4th  - $250

5th  - 8th  - $125

9th  - 16th  - $50

17th - 64th  - T-Shirt plus entry into the Consolation Competition

65th & Lower - Entry into the Consolation Competition

 

PRIZES FOR THE CONSOLATION COMPETITION

1st - $1,000

2nd - $250

3rd - 5th - $50

 

PRIZES FOR REFERRAL COMPETITION 

Most referrals wins $1,000

Second most wins $500

Third most wins $250

Bonuses

One (1) free team per four (4) referrals up to five (5) free entries

5% of $15 ($0.75) for each person referred greater than 20

 

Prize Rules and Restrictions

Please Note: All prizes are subject to individual Country and State restrictions.  Void where prohibited.

Payout of prizes will commence once the competition is completed, which is after the final game of the regular season in Week 17 of the NFL.  In order to claim your prize, you must supply information that includes the following; full name, telephone number and complete postal address.  IRS also requires any prize winner $600 or greater to provide a valid social security number. At no point will this personal information be sold or distributed to third parties.  Failure to comply with providing information may result in the forfeiture of prizes.  Please note that there are both Country and individual State restrictions regarding online contests, which NextGen wholly complies with.

 

Help

Just in case you get stuck

Can I trade a player?

No, due to the fact that the first 8 weeks of the competition pits the human owned entry against computer teams within the individual leagues, trades are not allowed and that is the reason rosters are larger than most standard fantasy leagues.

Can I pick up a player off waivers?

No, due to the fact that the first 8 weeks of the competition pits the human owned entry against computer teams within the individual leagues, free agent pickups are not allowed and that is the reason rosters are larger than most standard fantasy leagues.

Why can't I view the site?

If you are having issues viewing our site, please check to ensure your internet browser is up to date. Other things you can try, use another browser or clear all cookies and cache then reboot your computer. If problems persist, send an email to the techincal support email.

Can I use the team I drafted in my other league?

No.  Each league's draft is different and therefore cannot be transferred over.  This is done to put all competitors on an equal footing.

How do I contact support if I run into an issue or just have a general question?

For billing problems contact billing.support@nextgenffe.com

For technical problems contact tech.support@nextgenffe.com

Can I get a refund once I pay?

Unfortunately not, there are multiple protective steps to make sure that payment for your purchase is what you intended to purchase. Once the final "Pay" button is clicked all sales are final.

What happens if there are multiple teams competing in Stage 3 with similar rosters?

This scenario is a possibility; however, the probability that teams with very similar rosters is highly unlikely.  The FFE competition has installed safeguards into its patent pending system, which includes multiple computer drafting algorithms, a fractionalized scoring system and two flex positions just to name a few.   Of course, there is always the human element to help differentiate teams as well.

What happens if one (1) or more of my teams does well or does bad? Does this affect my other teams?

When an individual purchases more than one entry, each of the individual's entries are independent of each other and are actually competing against each other to move on to the next stage.

What happens if I win?

In order to claim your prize, you must supply information that includes the following; full name, telephone number and complete postal address.  IRS also requires any prize winner $600 or greater to provide a valid social security number. At no point will this personal information be sold or distributed to third parties.